Destiny 2 is just two and a-half weeks away. It will release on September 6, 2017 on PlayStation 4 and Xbox One. Sadly, PC players will get their hands-on October 24, 2017. Recently, we get to see the total number of PvP activities within Destiny 2. Well, now we have much more information about clan rewards, boss fights, FPS difference.
This redditor got his hands-on Edge Magazine (which revealed the number of activities in Destiny 2 last week) and has much more in-depth information about new changes made in Destiny 2. Here what it says:
Smith readily admits the change has been at least partly implemented to make life easier for Bungie´s design teams. Yet beneath the spectacle lies, once again, the teams desire to make players plan ahead and talk. Smith asks us to picture running the Vault of Glass, the first (and still best) Destiny raid, using the Destiny 2 weapon system. “Imagine the conversation you’re going to have when you’re about to do the Oracle phase,” he says referring to a section where players must quickly take down a series of randomly spawning spheres of light – and will be instantly killed if they miss even one before it disappears after a few seconds – while also dealing with waves of high-level enemies. “Who´s bringing a sniper rifle? Who’s bringing a fusion rifle for the Minotaurs? You’re now putting your own those powerful things in conflict with a rocket launcher, which is for AOE wave clearing and can effectively replace something like a Nova Bomb. Well, now, Nova Bomb could be more important, because not everybody´s running with a sniper rifle and rocket launcher. What this system does is make player power more predictable, but it also allows Supers, in a number of ways, to shine even brighter in the game.”
So yes, relax: base cool-downs are lower in the final game than they were in the beta. Grenades now hit like magical, elementally powered trucks, and are no longer solely used for clearing out low-level adds. Chuck one at a boss, and the effect is dramatic.
A perk in the Dawnblade subclass lets us speed up the recharge rate of our grenade with airborne kills; an exotic chest piece, acquired during the campaign when our characters level s still in single figures, makes us hover in place when we aim down our gun-sights in air.
Smith points out that one subclass path lets Hunters create up to eight orbs for their allies using their Golden Gun – enough when picked up to fill every team member´s entire Super bar from scratch. But there´s more. Smith has asked us not to spoil it, and for once we’ve agreed. Suffice it to say that everything is going to be fine.
Frame-rate: (30FPS vs. 60FPS)
In an era where 60 fps is fast becoming the accepted standard on console, is 30fps good enough? A thousand of hours on our Destiny save file suggest it is, yes, thanks for asking; in any case, executive producer Mark Noseworthy suggests we shouldn’t expect that to change any time soon. “Its about the simulation of the Destiny world” he says. Thirsty AI at once, large open spaces, six players, sometimes with vehicles, and drop ships coming in; that´s where we´re using the CPU. Could we make a Destiny game that ran at 60fps? Yes but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That´s not the game we want to make. First and foremost, we´re trying to make an incredible action game. We don´t feel we’ve been held back by the choices we’ve made about world simulation versus framerate; in fact we think we think we´re offering a player experience you can’t have elsewhere because of the choices we´re making. But if framrate is something thats really important to you, there is a platform now where you can spend as much money as you want, to go as fast as possible.” On PC, in addition to offering 4K visuals, Destiny 2´s framerate will be uncapped.
Boss fights are no longer attritional checks of your damage output and endurance, but tests of skill; the excellent, shape-shifting final boss neither relentlessly shells you nor surrounds you with swarm of minions, but does just enough to ensure you’re constantly mowing, always thinking, forever under threat. His health bar goes down quickly once you can land shots on him, but the real battle is creating the opportunity to do so, finding gaps between his attacks and his backup troops.
Public events, Adventures and Lost Sectors:
Patrols and Strikes – the only PVE activities available in Destiny 1 outside of story missions – don´t unlock until the final third of the campaign, and until the notification popped up we hadn’t even noticed their absence. Some Public events can be called in manually by picking up a flag that refills your super meter. Adventures are lengthy, fully voiced side missions, thick with story, that span multiple sections and yield valuable rewards. Lost Sectors are signaled by in-world graffiti, nudging you towards some innocuous corner of the level that leads to a battle against a mini-boss guarding a crate full of loot, encouraging exploration in a manner the first Destiny never managed.
Destiny 2 Story Length:
There are over 80 missions and activities in Destiny 2, and each is substantial – in length, challenge, story and reward. “We turned all these knobs this one way and it turns out that, at hour 55 you fell off a cliff.” It has been fixed of course.
“There will be other benefits for clan members: if you don´t finish the Nightfall one week but a clanmate does, you’ll get a reward package their honour.”*
This is every bit of information we have at this moment — Thanks to this user. What do you think about this? Let us know in comments. If you have any questions regarding this article, feel free to ask! (Your feedback is always appreciated!)
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