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Destiny 2 Beta: The Good and The Bad

Players can finally get their hands on Destiny 2 beta on PlayStation 4 and Xbox One. For those who didn’t pre-ordered the game, don’t worry. Destiny 2 Open Beta kicks off tomorrow at 10AM Pacific. Players get to see many things in this beta test. They get to try out three new Exotic Weapons for each subclass – New sub-classes themselves. And, not to mention, the brand new PvP mode ‘Countdown’. Most of the players have positive feedback for this beta. But there are still some features that needs Travelers Light. (unfortunately Garry has it all for himself now, Alas!).

Today, we are discussing some of the good changes that made it to Destiny 2. That’s not all, we are also going to discuss some bad features that needs to be fixed when the game releases on September 6.


The Good:

There are tons of new features that Bungie revealed in this new Destiny 2 beta. We are going to talk about it from top to bottom!

PvP: Destiny 2 PvP experience is no doubt felt somewhat good. Less usage of abilities and more gunfights. That’s what everyone’s wanted back in Destiny 1 when they were sick of those Trip-mines, and one-shot ‘nades as well. Now, it’s more about Gunfights. 4v4 matches making it even more competitive than ever before. And now, it’s all about team coordination and how they work together.

PvE: If we talk about PvE in Destiny 2, everything felt so nice and smooth as compared to Destiny 1. One thing that caught our eye was the vast and beautiful landscapes of Nessus. New Cabal forces are more challenging which is a good thing (still going to miss those troll Taken Cabals though!).

Weapons and Abilities: Bungie really listened to the community after all. Those one-shot kill Sticky grenades, Shoulder charge & Trip-mines, all getting balanced for good. Some players find it very helpful for them in PvP.

New Super abilities looks very interesting as well. Titan’s Sentinel will definitely be the most picked subclass. It has everything a super needs, the ability to block incoming attacks, it can throw his Captain America shield that slashes from enemy to enemy. And it can melee attack as well. Hunter’s Arcstrider and Warlock’s Dawnblade are also great on their own aspects’.

If we talk about new weapons in Destiny 2, players get to experience three new Exotics ‘Sweet Business’ for Titan, ‘Sunshot’ for Hunter and ‘Riskrunner’ for Warlocks. Sweet Business can definitely do better in PvE than PvP, so as for Riskrunner. But Sunshot can be used in both activities.


The Bad:

Everything mentioned above are the good things about the Destiny 2 beta. Now, let’s talk about some features that everyone is not happy with.

PvP: PvP experience no doubt now is more competitive than ever before. But what about those who are below average at PvP? Getting to the lighthouse won’t be possible for them even in Destiny 2. That’s not all! If we talk about Ammo availability, Power Ammo (also known as Heavy ammo) is available shortly after the match starts. But the main thing which is not right about it that only one player can pick it up. Bungie making it way to complex/competitive for those who are playing it just for fun.

PvE: As we already said, Bungie is focusing too much on Destiny 2 PvP than PvE. Some players are complaining that new weapon system is not working for PvP Giving us the Exotic Auto Rifle just to survive the story mission and strike while we keep running out of ammo for the rest.

Abilities: Destiny 2 character abilities take a lot of time to charge. Following are some key points that needs to be fixed:

  1. Super Abilities takes forever to charge.
  2. Same with Grenades and Melee abilities.
  3. Grenades are badly nerfed.


As far as we can tell, Bungie really need to take notice of this community’s feedback of Destiny 2 beta. There are number of things that needs their attention. But on the other hand, some changing is far better as compared to Destiny 1. What are your opinion on this? Should we continue with this Super abilities, grenades and melee cool-down times? Do take a moment to comment your thoughts below!


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  1. I disagree on abilities. In D1, we were so powerful that no PvE content was much of a challenge. Named Yellow Bar enemies were consistently dispatched with ease using a sniper or heavy. There was little to no challenge. It also resulted in load outs that became optimal for every situation because they were overpowered.

    Same for supers. I had no issues in the strike or the first mission. Even with all of it reduced, the hand cannons dispatched red bars with ease. I used my abilities for groups of red bars but usually I saved them for the Named Majors. All other red bars were eliminated with my main gun. I still felt like it was fairly easy but my use of abilities felt better and more valuable. I had power for each major and usually used a super on large, large groups of reds to make sure I cut them all down quickly. Then used power and grenades for bosses/majors.

    We grew too used to being too overpowered. I for one don’t want it to be like it was in D1. I solo’d Crota (Y1 and Y3), 2 manned VOG (y2 and Y3) and 2 manned Aksis. No one needs their abilities that much. I don’t know whats fun about spamming nades on pathetic red bar enemies.

    Only things id like to see is a slight bump to abilities (10% tops) and over in PvP, leave it alone for a bit. I want to see how it plays out. Right now, it feels sublime. I barely die to power weapons but when I do, I’m completely ok with it. Spending my time winning gun fights and outsmarting opponents feels WAY better than skating around with shotgun. Far more rewarding. As of right now, 4hrs of countdown, no losses.

  2. For the most part, I liked just about every change that was made to Destiny 2. Writing all rhe GOOD would take all day, so kudos there. Below are the things I did NOT like about the new game.

    1. They didn’t fix either of my pet peeves from the first game. I still get kicked out of my inventory screen to be forced to watch what is essentially a series of loading screens. I still have my aiming point moved against my will if I’m aiming down the sights at one target and something else runs in front of me.

    2. 4v4 control is a joke. There are simply not enough players to both control the zones you already have and still be aggressive. . Every game I played (well over 30) eventually became just a series of zone captures with little combat taking place as each team rotated through the map capturing zones. Your team has two zones and wants to press the third? Congratulations, you just lost one, maybe both, of your zones. Your team has one zone and wants to capture the second? Forget it because all the other team has to do is go capture your original zone. If they move as a group, it’s almost guaranteed they’ll be able to overpower the one or two people there and be able to capture the zone before your team can get back to defend.

    Also, zones get captured super quick now. They go straight from being owned by alpha to being owned by bravo. There’s simply not enough time to move to defend a zone you’re not already close to. And this makes Shaxx SUPER DAMN ANNOYING. I really don’t need to hear that I have gained or lost advantage every five seconds, because that’s almost as often as it happens.

    3. Supers charge SO SLOWLY that I have gone several matches with never getting one at all. This NEEDS to be changed. Grenades take far longer to charge as well. I’m hoping this is at least partly due to the armor I am forced to wear. Int/disc/str doesnt seem to be part of this game, and I haven’t yet figured out the new system, so we’ll see.

    4. Heavy ammo only being able to be picked up by one person? I thought this was supposed to be a team mode, but there’s absolutely no teamwork even possible now. This also needs to be fixed.

    Again, keep in mind that these are just about the only problems I have. The rest is great. Shade step being a hunter skill for ALL hunter subclasses is awesome. Voidwalkers being able to overcharge grenades and the void bomb exploding into what is effectively axion bolts is fantastic! Don’t even get me started on captitan america. He’s just all-around badass!

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